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In a vast city such as Sharn, there are so many different businesses and locations that the easiest way to define the city is by districts. Because Quickstone is so small, life revolves around specific businesses rather than around neighborhoods. You don’t just go down to Lower Dura or Upper Central; you go to the Crown. If you want to get new armor, you go see Bel and Jury at the Anvil. This isn’t a complete list of every shop in Quickstone, new places are always opening, and existing businesses may close. But these are the pillars of Quickstone, and the people who own them and run them are important members of the town’s close-knit community.

In creating a character for a Quickstone campaign, it’s important to develop your ties to the town. Do you spend your evenings at the Crown or at the Gold Dragon Inn? Each business includes a few possible hooks that could tie a character to that place. Pick one or two of these and work with the DM to establish the details. Alternatively, if you have a character who’s similar to one of these key NPCs, you and your DM could decide to have your character replace the NPC. So, if you’re a skilled blacksmith, you could be an independent rival of Bel Thiel at the Anvil; but another option is for YOU to be the town’s blacksmith, removing Bel from the scenario.


Other Businesses

The businesses and locations mentioned in this section form the foundation of Quickstone, but you can always build upon that foundation. Main Street is actively expanding, and new shops could open up any day. There may be a boarding house in Oldtown. Some Mourners could get together and start a Cyran restaurant in the Square. As a DM, if you feel something’s missing from your Quickstone, go ahead and add it!

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